After those filled up, the newly grown Population will be distributed evenly among the Traders Slot and the Researchers Slot. City Growth: Each Population will be distributed evenly among the Farmers Slot and the Workers Slot.Balanced Policy: Each Population will be distributed evenly among the Specialist Slots. There are five preset policies and one customizable by the player. The City policy defines where the newly grown Population will be assigned, therefore controls which types of yields should the city focuses on. And other yields that directly applies to Cities, such as from Trade Routes, Infrastructures, and Luxury modifiers.However, this army action consumes them.įIMS ( Food, Industry, Money, and Science) are produced every turn in cities by 4 main sources: In addition, the Settler and Construction Team Units can create Cities without Outposts, with a couple of built-in Infrastructures. Colony Grid ( Contemporary Era with Civil Engineering technology).Colony Blueprint ( Industrial Era with Steam Engine technology).Colony Plan ( Early Modern Era with Three-Masted Ship technology).Colony Model ( Medieval Era with Feudalism technology).City Creation ( Ancient Era, no technology required).All City Creation methods will create a Main Plaza District on the tile, serving as the center and the anchor point of the City. Once in Ancient Era and afterwards, existing Outposts can upgrade to Cities through City Creation actions. Nomadic Tribes cannot create Cities City creation is only available from the Ancient Era. 11 Many Cities vs Wide Cities comparison.
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